Exertion Interfaces

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Welcome to Exertion Interfaces


UPDATE: Exertion Interfaces has grown into its own entity, and is therefore now continued at exertiongameslab.org. The content here is made available for archival purposes.

Exertion Interfaces is a research activity that investigates how the design of computing technology that demands physical exertion can facilitate more exciting experiences. In particular, considering sweat from physical effort might lead to exertion games (exergames) that utilize advantages from video gaming technology, such as supporting players from geographically distant locations, or, in short, "Sports over a Distance".

We have developed several prototypes, such as the Remote Impact system above, to demonstrate our approach of combining gaming technology with sports thinking, and have conducted studies that show that health benefits from sports, such as physical health (addressing the obesity issue) and social health (fostering social connectedness and team building) can be facilitated when the design of the system is right. We focus on understanding how to design such systems. 


The Age: 3 June 11

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the Age

Table Tennis for Three on the top page of the technology section of "the Age", Australia's major newspaper: http://www.theage.com.au/technology/technology-news/internet-20-your-guide-to-the-national-broadband-network-20110603-1fj9j.html.

Last Updated on Friday, 03 June 2011 00:56

CHI 2011 talk

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Florian 'Floyd Mueller presented Designing Sports: A Framework for Exertion Games at CHI 2011 in Vancouver, Canada, on 11 May 2011. 

This long paper presents an understanding of how designers can approach the design of exertion games, offering insights from the design and teaching of exertion games. The games mentioned in the talk that came out of the teaching using the framework can be seen on the class' blog: gameslecture.blogspot.com and the design cards used are available for download to guide the interested future exertion game designer.     

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