Book Chapters and Journal Articles
Mueller, F., Gibbs, M. R., & Frank, V. (2010). Towards Understanding how to Design for Social Play in Exertion Games. Journal of Personal and Ubiquitous Computing, 14(5), 417-424. Springer Publisher.
Mueller, F. & Agamanolis, S. (2009) Interaction Design in Sports. In Design for Sport book. To appear 2009.
Mueller, F., Gibbs, M. R. & Vetere, F. (2009) An Exploration of Exertion in Mixed Reality Systems via the “Table Tennis for Three” Game. In Dubois, E., Gray, P., Nigay, L. (Eds.) Engineering of Mixed Reality Systems. To appear 2009.
Mueller, F. & Berthouze, N. (2009) Evaluating Exertion Games - Experiences from Investigating Movement-Based Games. In Bernhaupt, R. (Ed.) Evaluating User Experiences in Games. To appear 2009.
Wulf, V., Mueller, F., Moritz, S., Stevens, G. & Gibbs, M. (2009) Computer Supported Collaborative Sports: An Emerging Paradigm. In Digital Technology and Sport. http://www.igi-global.com/reference/details.asp?ID=33413&v=tableOfContents
Mueller, F. (2009) Digital Sport: Merging Gaming with Sports to Enhance Physical Activities Such as Jogging. In Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies. http://www.igi-global.com/reference/details.asp?ID=33413&v=tableOfContents
Mueller, F., Gibbs, M., Vetere, F. & Agamanolis, S. (2008) Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis. ACM Computers in Entertainment, 6, 1-31.
Mueller, F., (2008) Long-distance sports, in Computers in Sports book, Dabnichki, P., Baca, A. (eds.), WIT Press, UK.
Mueller, F., & Gibbs, M. R. (2008). The Design of Networked Exertion Games. Journal of Virtual Reality and Broadcasting, 5, 13.
Mueller, F., (2007) Connecting Cities via Distributed Physical Activity, in Computer Games, Architecture and Urbanism: the Next Level book, Borries, F., Walz, S., Böttger, M. (eds.), Birkhäuser.
Mueller, F., (2007) Games over a Distance: Playing Together Although Apart Using Exertion Interfaces in Concepts and Technologies for Pervasive Games - A Reader for Pervasive Gaming Research, Magerkurth, C., Röcker, C. (eds.), Shaker, Germany.
Mueller, F., Stevens, G., Thorogood, A., O’Brien, S., Wulf, V. (2007) Sports over a Distance. Journal of Personal and Ubiquitous Computing, Special Issue on Movement Based Interaction. Springer Publisher.
Mueller, F., (2006) Auf Die Harte Tour, i-com Journal, Special Issue on Playful Computing. Oldenbourg Wissenschaftsverlag, Vol. 5, Issue 3, pp. 19–24.
Mueller, F., Agamanolis, S. (2005) Sports over a Distance. ACM Journal: Computers in Entertainment, Vol. 3, 3, July 2005
Conference papers, peer-reviewed
Mueller, F., Edge, D., Vetere, F., Gibbs, M. R., Agamanolis, S., Bongers, B., & Sheridan, J. G. (2011). Designing Sports: A Framework for Exertion Games. In CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Vancouver, Canada.
Mueller, F., Vetere, F., Gibbs, M. R., Edge, D., Agamanolis, S., & Sheridan, J. G. (2010). Jogging over a distance between Europe and Australia. In UIST '10. Proceedings of the 23nd annual ACM symposium on User interface software and technology, New York, New York, USA.
Mueller, F., Vetere, F., Gibbs, M. R., Agamanolis, S., & Sheridan, J. (2010) Jogging over a Distance: The Influence of Design in Parallel Exertion Games. ACM Siggraph 2010.
Mueller, F., Agamanolis, S., Vetere, F. & Gibbs, M. R. (2009) Brute force interactions: leveraging intense physical actions in gaming. Proceedings of the 21th Australasian conference on Computer-Human Interaction. Melbourne, Australia, ACM. OzCHI 2009 (tier 2)
Mueller, F., Agamanolis, S., Vetere, F. & Gibbs, M. R. (2009) A Framework for Exertion Interactions over a Distance. ACM SIGGRAPH 2009. ACM.
Mueller, F. (2009) Exertion in Networked Games. Proceedings of the 4th International Conference on Foundations of Digital Games. Doctoral Consortium Extended Abstracts. Orlando, Florida. ACM, 346-348.
Mueller, F, Gibbs, M & Vetere, F (2009) Design Influence on Social Play in Distributed Exertion Games. CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Boston, MA, USA. ACM Press, New York, USA, 1539-1548.
Mueller, F., Gibbs, M. R., & Vetere, F. (2009). The Mousegrip. Paper presented at the Proceedings of the 27th international conference on Human factors in Computing Systems, Extended Abstract. 3199-3204
Mueller, F, Agamanolis, S, Gibbs, M & Vetere, F (2009) Remote Impact: Shadowboxing over a Distance. CHI'09: Proceedings of the 27th International Conference on Human Factors in Computing Systems, Extended Abstracts. Boston, MA, USA. ACM, New York, NY, USA, 3531-3532.
Mueller, F, Agamanolis, S, Gibbs, M & Vetere, F (2009) Brute Force Interface: Leveraging Intense Physical Exertion in Whole Body Interactions. Workshop on Whole-Body Interactions. CHI'09: Proceedings of the 27th International Conference on Human Factors in Computing Systems, Extended Abstracts. Boston, MA, USA. http://lister.cms.livjm.ac.uk/homepage/staff/cmsdengl/WBI2009
Mueller, F., Gibbs, M. & Vetere, F. (2008) Taxonomy of Exertion Games. OzCHI '08: Proceedings of the 20th Australasian Conference on Computer-Human Interaction. Cairns, Australia. ACM, 263-266.
Mueller, F., Agamanolis, S., Vetere, F. & Gibbs, M. R. (2008) Remote Impact: Shadowboxing over a Distance. ACM SIGGRAPH 2008 posters. Los Angeles, California, ACM. Siggraph ‘08 (tier 1+)
Mueller, F., Agamanolis, S., Gibbs, M. & Vetere, F. (2008) Remote Impact: Shadowboxing over a Distance. CHI '08 Extended Abstracts on Human factors in computing systems. Florence, Italy, ACM. CHI 2008 (tier 1+)
Mueller, F. & Gibbs, M. (2007) Evaluating a distributed physical leisure game for three players. Conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: OzCHI'07. Adelaide, Australia, ACM. (tier 2)
Mueller, F. & Gibbs, M. (2007) A physical three-way interactive game based on table tennis. Proceedings of the 4th Australasian Conference on Interactive Entertainment. Melbourne, Australia, RMIT University. (acceptance rate 50%, tier 2)
Mueller, F., Gibbs, M. Table tennis over a distance. Demo, Australasian Conference on Interactive Entertainment, Australia. 2007. (tier 2)
Mueller, F., Vetere, F., Gibbs, M. (2007) Design Experiences with Networked Exertion Games. PerGames ’07-Pervasive Gaming Applications (acceptance rate 50%)
O'Brien, S. & Mueller, F. (2007) Jogging the distance. Proceedings of the SIGCHI conference on Human Factors in computing systems. San Jose, California, USA, ACM. Note CHI ’07 (acceptance rate 25%, tier 1+)
Mueller, F., O'Brien, S. & Thorogood, A. (2007) Jogging over a Distance: Supporting a "Jogging Together" Experience Although Being Apart. CHI '07: Conference on Human Factors in Computing Systems. San Jose, CA, USA. ACM, 2579 - 2584.
Mueller, F., Agamanolis, S., Vetere, F. & Gibbs, M. R. (2007) Brute force as input for networked gaming. Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces. Adelaide, Australia, ACM. OzCHI 2007 (tier 2)
Mueller, F. (2007) A Low-Cost Approach to Exertion Games. Poster PerGames’07-Pervasive Gaming Applications (acceptance rate 50%)
Mueller, F. O’Brien, S., Thorogood, A. (2007) Jogging over a Distance – Citywide. Demo PerGames’07-Pervasive Gaming Applications (acceptance rate 50%)
Mueller, F., Gibbs, M. (2007) Building a Table Tennis Game for Three Players. Short paper ACE ‘07-Advances in Computer Entertainment ACM SIGCHI (tier 1)
Mueller, F. (2007) How to Build a Hard-to-Use Mouse. Poster ACE ‘07-Advances in Computer Entertainment ACM SIGCHI 2007 (tier 1)
Mueller, F. (2007) Evaluating a Networked Exertion Game. Workshop ACE’07
Mueller, F., O’Brien, S., Thorogood, A. (2007) Jogging over a Distance. Interactivity CHI ’07 (tier 1+)
Mueller, F., Gibbs, M. (2007) Table Tennis for Three-the video. alt.chi CHI ‘07 (tier 1+)
Mueller, F., Cole, L., O'Brien, S. & Walmink, W. (2006) Airhockey over a distance: a networked physical game to support social interactions. Proceedings of the 2006 ACM SIGCHI international conference on Advances in Computer Entertainment Technology. Hollywood, California, ACM. (acceptance rate 12%, tier 1)
Mueller, F., Kethers, S., Alem, L., Wilkinson, R. (2006) From the Certainty of Information Transfer to the Ambiguity of Intuition. OzCHI ’06 (acceptance rate 51%, tier 2)
Vetere, F., Gibbs, M., Kjeldskov, J., Howard, S., Mueller, F., Pedell, S., Mecoles, K., Bunyan, M. (2005) Mediating Intimacy: Designing Technologies to Support Strong-Tie Relationships. Proceedings of the SIGCHI conference on Human Factors in computing systems, CHI '05 (acceptance rate 25%, tier 1+)
Mueller, F., Cole, L., O’Brien, S., Walmink, W. (2006) Airhockey over a Distance – the video, CSCW ’06- Computer Supported Cooperative Work ACM (tier 1)
Mueller, F., Kethers, S., Alem, L., Wilkinson, R. From Information Transfer to Ambiguity in Hospital Handovers, CSCW ‘06- Computer Supported Cooperative Work ACM (tier 1)
Mueller, F., Gibbs, M. (2006) A Table Tennis Game for Three Players. OzCHI ‘06 (tier 2)
O’Brien, S., Cole, L., Mueller, F. (2006) Holding Hands Over a Distance: Technology Probes in an Intimate, Mobile Context, OzCHI ‘06 (tier 3)
Mueller, F., Cole, L., O’Brien, S., Walmink, W. (2006) Airhockey over a Distance. CHI '06, ACM 2006, 1133-1138 (tier 1)
Mueller, F., Vetere, F., Gibbs, M., Kjeldskov, J., Pedell, S., Howard, S. Hug over a Distance. CHI '05 (tier 1)
Mueller, F., Agamanolis, S. & Picard, R. (2003) Exertion Interfaces: Sports over a Distance for Social Bonding and Fun. Proceedings of the SIGCHI conference on Human factors in computing systems. Ft. Lauderdale, Florida, USA, ACM. CHI 2003 (acceptance rate 16%, tier 1+)
Mueller, F., Agamanolis, S. (2003) Breakout for Two. Ubicomp 2003-Ubiquitous Computing (tier 1+)
Mueller, F., Agamanolis, S., Picard, R. (2002) Exertion Interfaces for Sports over a Distance. UIST 2002-ACM Symposium on User Interface Software and Technology (tier 1)
Mueller, F., Thomaz, E. (2001) ImpactTV: Controlling Media with Physical Objects. HCI International 2001 (tier 3)
Workshops and Panels
Bernhaupt, R., IJsselsteijn, W., Mueller, F., Tscheligi, M., Wixon, D., Evaluating User Experience in Games, Workshop Co-Organizer. CHI ’08.
Mueller, F., Agamanolis, S. Exertion Interfaces. Workshop Organizers. CHI ’08.
Mueller, F., Agamanolis, S. Exertion Interfaces. Workshop Organizers. CHI ’07.
Mueller, F. Exertion in Interactive Entertainment. Panel, Australasian Conference on Interactive Entertainment, Australia. 2007. (tier 2)
Florian 'Floyd' Mueller was also invited panel speaker on "Interactivity", speaking about Exertion Interfaces at CHI ‘07
Florian 'Floyd' Mueller was also invited Member of the Interactivity Jury for CHI ‘07
Theses
Mueller, F., (2005) Exertion Interfaces: Sports over a Distance for Social Bonding and Fun. Massachusetts Institute of Technology. Media Arts and Sciences Thesis