Home:: Sports over a Distance: Breakout for Two

Exertion Interfaces

Summary

Motivation

Definition

Sports over a Distance

Breakout for Two

Animation

Setup

Rules

Alternative Sports

Alternative Games

Transmitting Exertion

Benefits

Technical Details

Ball Detection

Study

Procedure

Non-exertion

Prisoner's Dilemma

Questionnaire

Graphs

Results

Future

Image Gallery

Video

Publications

Acknowledgements

When a team outgrows individual performance and learns team confidence, excellence becomes a reality.

Joe Paterno
American Heritage, 1998

Breakout for Two

Our prototype sports game is a cross between soccer, tennis, and the popular computer game “Breakout”, which can be played by two players over a distance. For this reason, we call it “Breakout for Two”.

The players, who can be miles apart from each other, both throw or kick a ball against a local, physical wall. On each wall is a projection of the remote player, enabling the participants to interact with each other through a life-sized video and audio connection. The experience is much like being on a tennis court – each player occupies his/her part of the field and the wall represents the net or boundary between the players, over which they can communicate.

Framework